Custom Ranking New

Iniciado por DjGamer, Feb 04, 2025, 08:06 PM

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DjGamer

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    Contraseña: gamesmu.com

    Main
    ----------------
    Central.cpp
    #include "CustomRanking.

    Controller.cpp
    #include "CustomRanking.h"
    -----------------------------------------------
    #if(CUSTOM_RANKING_NEW)
    gRanking.ClickRanking(wParam);

    -----------------------------------------------
    // --
    case VK_F8:
    {
    gCustomRanking.OpenWindow();

    -----------------------------------------------
    Interface.cpp
    #include "CustomRanking.h"

    -----------------------------------------------
    #if(CUSTOM_RANKING_NEW)
    gRanking.BingImg();
    #endif
    -----------------------------------------------
    #if(CUSTOM_RANKING_NEW)
    gRanking.Draw();

    -----------------------------------------------
    pLoadImage("Custom\\NutXepHang\\ButtonA.tga" , 0x17908, GL_LINEAR, GL_REPEAT, 1, 0);
    pLoadImage("Custom\\NutXepHang\\ButtonB.tga" , 0x17909, GL_LINEAR, GL_REPEAT, 1, 0);
    pLoadImage("Custom\\NutXepHang\\Ranking.tga" , 0x17906, GL_LINEAR, GL_REPEAT, 1, 0);

    stdafx.h
    #define CUSTOM_RANKING_NEW            1 // ON
    ------------------------------------------------
    Protocol.cpp
    #if(CUSTOM_RANKING_NEW)
    case 0xD3:
    switch (((lpMsg[0] == 0xC1) ? lpMsg[3] : lpMsg[4]))
    {
    case 0x40: //
    {
    gRanking.GCReqInfoCharTop((DATA_VIEWTOPRANKING*)lpMsg);
    return 1;
    }
    break;
    }
    #endif
    -------------------------------------------------
    #include "CustomRanking.h"

    -------------------------------------------------
    #if(CUSTOM_RANKING_NEW)
    struct UP_SEND_REQ
    {
    PSBMSG_HEAD h;
    };

    -------------------------------------------------
    ItemManager.h

    #if(CUSTOM_RANKING_NEW)
    int CItemManager::GetItemLevel(int mIndexItem);
    #endif
    -------------------------------------------------
    #if(CUSTOM_RANKING_NEW)
    int CItemManager::GetItemLevel(int mIndexItem) // OK
    {
    std::map<int, ITEM_INFO>::iterator LC = this->m_ItemInfo.find(mIndexItem);
    if (LC != this->m_ItemInfo.end())
    {
    return LC->second.Level;
    }
    return -1;
    }
    #endif]

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